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Dill KE, Brown BP, Collins MA. Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment. Journal of Experimental Social Psychology. 2008;44:1402-1408.
Fox J, Bailenson J. Virtual Virgins and Vamps: The Effects of Exposure to Female Characters' Sexualized Appearance and Gaze in an Immersive Virtual Environment. SEX ROLES. 2009;61:147-157.
Ivory, J. D. (2006). Still a Man's Game: Gender Representation in Online Reviews of Video Games. Mass Communication & Society, 9(1), 103-114.
Miller MK, Summers A. Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines. Sex Roles. 2007;57:733-742.
Near, Christopher E. Selling Gender: Associations of Box Art Representation of Female Characters With Sales for Teen- and Mature-rated Video Games. Sex Roles. 2013;68:252.
Ogletree S, Drake R. College students' video game participation and perceptions: Gender differences and implications. SEX ROLES. 2007;56:537-542.
Padilla-Walker, L. M., Nelson, L. J., Carroll, J. S., & Jensen, A. C. (2010). More than a just a game: Video game and internet use during emerging adulthood. Journal Of Youth And Adolescence, 39(2), 103-113.
Stermer, S., & Burkley, M. (2012). SeX-Box: Exposure to Sexist Video Games Predicts Benevolent Sexism. Psychology Of Popular Media Culture.
Yao MZ, Mahood C, Linz D. Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game. Sex Roles. 2010;62:77-88.